sábado, 26 de fevereiro de 2011

How is going Pleasantville - Part 02 - Bluewater, Florence and the Landgraab

My plan was to go to Bluewater and play the Jacquets, to make their bakery works but what I didn't know is that I had some issues to work around before I can reach them.

First, Bluewater. I'm not a particular fan of any EAxis hood but I believe while downtown is my fav one, Bluewater is my least fav because is a big everything and nothing at the same time. There is a rural area, but it's too small. There is a beach area, again, too small. I don't know what to do with Bluewater. So I decided to dedicate some time to make Bluewater really works this time.

Just as comparision, this is my downtown, already fixed:

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I always add Plasticbox's urban houses and Marylou's, a small area with factories, lots of small business and small buildings. All small lots (1x2, 2x2, etc). They are very playable.

This is Sedona, another downtown subhood and always my fav one. Usually I fill Sedona with modern concrete houses, old wood houses, campings and trailer lots. Once, I made Sedona a whole japanese hood.
Sedona is more than a hood, is a whole imaginary world to me. Is where I put the four elements houses, as an example.

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I put all those sims that were in the family bin (you know, the hindu guys, that ugly family with lots of kids and the old lady, etc) living in trailers there. I don't know yet what I'm going to do with this new version of Sedona.

And this is the renovated Bluewater. I kept the mix of rural area with beach areas and small town. There is one big mansion that took me a whole afternoon to find to the Landgraab guy.

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I never use all houses that I add, they are there for aesthetics purposes.

It wasn't easy to fix Bluewater. Downtown is easy, nobody lives there, I usually put all lots down except for the useless but pretty small building that look like some sort of Empire State building, the Tricou's house, the parks and the cemetery. Bluewater have some sims living there and I had to go from house to house fixing things.

I stopped first at the Ramirez's house because he have a furniture store and I wanted to make sure that the place was properly working. I gave them makeovers and then I discovered myself imagining a whole new story to Checoleon.

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He doesn't look bad. He have an interesting face. He could use a second wife, his wife Eliza is the most weird face ever produced by EAxis. I tried once to have more offsprings with them and the result was a disaster.

We could use... the corrupted-reporter-who-obviously-works-for-Lurk (I mean, look at her, she is wearing a Louis hair and a pink outfit, she obviously doesn't belong to my game but to Nocommente's game):

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She looks like a top model. Where she found that face? I use a nice CAS default replacement and I was smart enough to install that before start the game for the first time but this is too much. She looks so... barbie, with her perfect tan.

Oh, we can totally use that and promote a torrid love affair with Checoleon Ramirez. Then I can promote a quick divorce, remove him from that annoying ugly house, put him to live in a small urban house with her and gave them, let's say, three kids.

Sounds like a plan.

While I was doing that, at least the first part, promoting a relationship between then, Florence appeared and Landgraab and her started to talk to each other and have some fun together at Checoleon's house as old friends.

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Ohmy, this give me ideas also.

I love Florence. I only decently played her once. I always see her as a middle age lady who is very lonely and would like to find true love. I don't know if I invented this or got from her bio.
I went to check my old albuns and found a nice pic of her on her wedding day. She married a townie who was going everyday at her home-business-flower-shop. A very ugly townie with a pointy nose (what I do to my sims??).

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Nice hat. I remember she choose herself when I was sending her to the mirror to try tiaras and flowers.
Well, I have better plans this time. I still see her as a middle age lady who is very lonely (I hate her house with all my heart) and would like to find true love. Well, guess what, Florence?

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That's true love.
With an eight digits account bank.

So, I was planning to play the Jacquets and make the bakery and ended playing Landgraab and making his business works. I thought it would be simple. It was everything but simple. Just to find the perfect house to Mr. Millionaire took me hours browsing MTS2. I hated everything or they were all too big to my old computer, I can't manage too big lots. I finally found a perfect one, it came all beautifully decorated, I had to change a thing or two and even have family portraits in the main room.

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Then, Landgraab's original business was an ugly electronic store (I don't want my sims walking around with boomboxes on their inventories) so we had to change that. I bought to him some random business and we had to visit one by one.  In the middle of this business adventure, he had his first date with Florence that started with them at his house and ended in a restaurant. They had time enough to whoohoo twice on his car (he is so adolescent, isn't he?) and he quickly wanted to propose her. She was wanting too, she scored as many points as he did.

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The relationship point was solved but the business wasn't. I discovered that I have an annoying problem from hell: some hack compatibility issue for sure. The cooker doesn't cook.

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Never. He simply doesn't go to that industrial oven and keep cooking as a lunatic, as expected. This means that something is preventing him to do this because it worked when I sent Landgraab to cook.

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Landgraab is very eficient as a business owner. He can sell, he can restock, he can cook, serve tables, all by himself running as a crazy. I wonder if this is a game feature or a hack feature. I must test now because the cook must work.

We had a very profitable day with all business doing well.

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People were particularly astonished with the quality of our Grilled Cheese art in our art gallery.

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Now I must fix the cook.
Stay tuned...

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